systematise [systematize, -USA] - translation to ισπανικά
Diclib.com
Λεξικό ChatGPT
Εισάγετε μια λέξη ή φράση σε οποιαδήποτε γλώσσα 👆
Γλώσσα:

Μετάφραση και ανάλυση λέξεων από την τεχνητή νοημοσύνη ChatGPT

Σε αυτήν τη σελίδα μπορείτε να λάβετε μια λεπτομερή ανάλυση μιας λέξης ή μιας φράσης, η οποία δημιουργήθηκε χρησιμοποιώντας το ChatGPT, την καλύτερη τεχνολογία τεχνητής νοημοσύνης μέχρι σήμερα:

  • πώς χρησιμοποιείται η λέξη
  • συχνότητα χρήσης
  • χρησιμοποιείται πιο συχνά στον προφορικό ή γραπτό λόγο
  • επιλογές μετάφρασης λέξεων
  • παραδείγματα χρήσης (πολλές φράσεις με μετάφραση)
  • ετυμολογία

systematise [systematize, -USA] - translation to ισπανικά

1994 RACING VIDEO GAME
Cruisin usa; Cruising USA; Crusing USA; Crusin' USA; Cruisin' USA; Cruisn USA
  • Arcade version screenshot
  • Arcade version

systematise [systematize, -USA]      
(v.) = sistematizar
Ex: The fact that the Fundamental Categories may manifest themselves more than once in a subject area is provided for, and systematized, in CC.
systematised [systematized, -USA]      
(adj.) = sistematizado
Ex: University education for library and information professionals has become less autonomous in character and more systematised.
----
* unsystematised [unsystematized, -USA] = sin sistematizar
systematisation [systematization, -USA]      
(n.) = sistematización
Ex: To investigate the kind of retrieval system suitable to a subject area the vocabulary of which is complex but both demands a high degree of systematisation.

Ορισμός

Enlace
·vt To bind or encircle with lace, or as with lace; to Lace; to Encircle; to Enfold; hence, to entangle.

Βικιπαίδεια

Cruis'n USA

Cruis'n USA is an arcade racing game originally released in 1994. It was developed by Eugene Jarvis' company TV Games Inc., and manufactured by Midway Games. It is the first game in the Cruis'n series and features races set in locations across the continental United States.

Cruis'n USA is branded as the first release of the "Ultra 64" platform collaboration between Midway and Nintendo, although it was based on the Midway V-unit arcade hardware, predating the Killer Instinct arcade hardware which would become the Nintendo 64. The home port was published by Nintendo as part of the deal.

The arcade version was critically and commercially successful, drawing favorable comparisons to Sega's Daytona USA. The Nintendo 64 version received poor reviews, but was also commercially successful. It was released on Wii's Virtual Console in Europe on March 28, 2008, making it the first third party developed Nintendo 64 game to be released on the service. It became available on the Virtual Console in North America on March 31, 2008.